3-D positional audio: This
is a technique (used primarily in 3-D games) that makes sounds appear as
though placed in space around the listener. The sound effect of a bee
buzzing around your head would be one example. In a two-channel system,
the effect must be faked using digital signal processing (DSP). It
doesn't sound bad, but tends to sound better with headphones than
speakers, especially since "sweet-spotting" becomes an issue with only
two speakers—you have to keep your head at stereo-center and on-axis
(facing forward) to get the optimal effect.
Balance: Balance is a speaker control that
determines how much sound appears to come from the left versus the right
channels. The control reduces power to one side (left or right) making
the apparent volume of the other louder.
Crossover: This circuit
splits the audio signal into
frequency bands, routing the lower band to the bass
speaker/subwoofer. Ideally, the crossover frequency, below which
signals get routed to the bass speaker/subwoofer, should be 100 Hz,
since humans can begin to localize (determine the position and direction
of) sounds above that.
dB SPL (decibel sound
pressure level): A measurement of how loud a sound is. Sound
pressure is the value over time of the rapid variation, caused by
acoustic waves, in air pressure at a fixed point. Sound pressure
level, which is given in dB SPL, is a logarithmic ratio of the sound
pressure of the measured sound to the sound pressure at the threshold of
hearing. The range of human hearing is generally said to be around
120dB, with 0dB representing absolute silence and 120dB to 130db
representing the threshold of pain (depending on the reference you
consult), at which severe hearing damage can occur. The table* shows db
SPL values for some common sound levels.
Type of Noise |
Decibel Sound Pressure Level (dB SPL) |
Threshold of hearing |
0dB |
Background in a TV studio |
20dB |
Quiet bedroom at night |
30dB |
Conversational speech |
60dB |
Curbside at a busy road |
80dB |
Disco |
100dB |
Chainsaw |
110dB |
Threshold of pain |
130dB |
Jet airplane at 30 meters |
140dB |
*Source:
Safetyline Institute
Decoder: A device that
can take an incoming digital audio stream, decompress it, and convert it
into discrete channels that are, in turn, converted to analog signals
the speaker system sends to the appropriate speakers.
DirectSound and DirectSound3D:
Microsoft sound APIs (application programming interfaces) that are part
of the DirectX family of gaming APIs. Access to sound devices in a
Windows-compatible manner is one of the capabilities the APIs give
developers. DirectSound3D extends the abilities of programmers, letting
them do 3-D positional audio, giving listeners the impression that
sounds are coming from particular points in space.
Dolby Digital: Dolby
Digital, also called AC-3, is the standard 5.1 audio format for DVD
movie discs. Dolby Digital can also be down-mixed to a two-channel
format when a DVD movie is played on a two-channel speaker system. A
recent addition to Dolby Digital called Dolby Digital EX is a
6.1-channel format that provides specific information for the
center-rear speaker channel.
Drivers: The parts of a
speaker that actually produce sound; also called transducers. Drivers
come in several forms, with the most common being tweeters for
high-frequency sounds, midrange drivers for the middle band of audio
frequencies (from roughly 150 Hz to about 2,000 Hz), and cone drivers,
sometimes referred to as woofers, to handle bass frequencies.
DTS: This is another 5.1
audio format that some DVD movies use as an alternative to Dolby
Digital. DTS is favored by home theatre aficionados because it uses less
compression than Dolby Digital, and some believe it sounds better. The
differences are often subtle, though, and opinions vary as to which
format delivers superior sound quality. A new arrival, DTS ES, is a 6.1
version of DTS that provides specific information for the center-rear
channel.
DVD audio: A fairly new
multichannel audio CD format that delivers 5.1, 24-bit audio sampled at
96 KHz, or a two-channel down-mix at 192 KHz. This format delivers
better audio quality than current CD audio, which has a 44 KHz, 16-bit
resolution.
Efficiency: Also referred
to as sensitivity, this speaker measurement gauges how much sound a
speaker can produce when being driven by a specific amount of power,
usually one watt. Greater efficiency is desirable because an amplifier
won't have to work as hard to drive the speaker, and as a rule, the less
an amplifier has to strain to drive a set of speakers, the better the
audio will sound.
Fader: A control that
changes the level of sound between front and rear speakers by
attenuating the power going to one set, making the other seem louder.
Frequency:
This is the number of cycles per second a periodic signal, such as a sine wave, makes. For example, a
1 KHz sine wave test tone completes 1,000 cycles each second. If you
were to graph a sine wave, one complete cycle would look like a dollar
sign ($) turned sideways.